Take a look at every Call of Duty Bo6 Zombies map currently available in the thrilling return of round-based Zombies in Black Ops 6.
The Tomb
The Tomb is a deep underground discovery found during an ill-fated excavation by Sir Archibald Fortherington-Smythe, who is around via ancient recordings to guide you through the map.
You and the team have found yourselves here following Krafft’s instructions, as you must bring the artifact found at the end of the Citadelle des Morts quest here. Use the amulet to open the Doorway to Nowhere, and let the rest of the story unfold. Use our dedicated The Tomb main quest guide to help you through, or use BO6 Directed Mode for an in-game guide to the quest.
This ancient tomb was the final resting place for warriors, and special zombies are likely to be kitted out in armor. With them and new Shock Mimic Elite enemies on your back, you might need some help. Fortunately, arrow traps are here to aid you, shooting walls of deadly arrows from the walls. To get through the trap yourself, if needed, slide across the floor and you’ll just about miss the onslaught.
Opening the Doorway to Nowhere reveals a portal to the stunning and dangerous Dark Aether Nexus. As starlight and auroras swirl above your head, crystals and giant fungi jut from the ground and, of course, zombies swarm to your location. Be careful not to fall between the rocks into the void below.
Citadelle Des Morts
Surrounded by a stunning castle setting, the gang arrives in Avalon to continue the story after the events of the Terminus main quest, which we won’t spoil for you here, but which you might want to complete before engaging in the Citadelle Des Morts main quest if you haven’t done either already.
Across this medieval map are a range of new traps and interactable features, and the Citadelle des Morts main quest is one of the most interesting so far. We’ve got the full run down in our separate guide, but here are some of the mechanics you can utilize in Citadelle des Morts whether completing the quest or not.
Being a medieval castle, some of the Citadelle des Morts traps are equally traditional, and the castle’s simple oil traps pour a vat of boiling oil on zombies crossing beneath the open portcullis. As well as quickly tackling a large train of zombies, these oil traps are particularly useful at slowing down Doppelghasts.
Terminus
Terminus is a dark and dingy Zombies map and just happens to be where our ragtag crew has been detained since the end of Black Ops Cold War. Now they’re out of their cells, the team realizes that Project Janus has turned the outpost into a bio-research station, with bodies floating in vats around them and mutated creatures closing in for the kill.
While there’s a lot of space to roam on Terminus, you need to be careful not to trap yourself in any cells. The prison complex does have its benefits, though, with map-specific traps at your disposal. Leave the complex, and you could become a snack for The Tentacle, a gigantic monstrosity waiting for you in the waters surrounding the island.
Liberty Falls
We head to the American South in Liberty Falls, as the zombie apocalypse destroys “1991’s fastest growing town in America.” Set in West Virginia, Liberty Falls is a slightly more light and dare we say welcoming map than Terminus, with its hometown comforts like a beautiful (but dangerous) church and even the local comic book store.
The Aetherella statue in the comic book store can be triggered to blast devastating laser beams around the room to clear out hordes of undead. This costs valuable Essence to do, so consider if that’s where you want to spend your money before you do.
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